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I'd be happy to work with you on it. Actually I have a few ideas.. the
first being to add a "culling" keyword (ie you know there is a mirror
somewhere, so you need all the hair) or perhaps to give the vector to
the mirror and calculate off of both. The other is to add a margin to
the occlusion formula. Don't occlude EXACTLY at the point where the
point is no longer visible..occlude 5 degrees further or some such.
Steve
(of course I still need to dl the super patch)
Margus Ramst wrote:
>
> Vahur Krouverk wrote in message <36E19E92.E46E008F@fv.aetec.ee>...
> >
> >Super!
>
>
> >Suggestion: use "back-hair culling" - don't create those fur hairs,
> >which are not seen. I don't know, whether this is done already and how
> >hard is to do this, but it may provide more hair for camera direction.
>
> It should be possible and potentially very useful. Right now I see 2
> problems:
> 1) reflections may show bald ares;
> 2) you should see some hairs sprouting from areas that are outside the
> camera's FOV (esp. with long hairs);
>
> How to deal with these, I don't know. Suggestions?
>
> Margus
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